Modelling and Rendering for Scene of Crime Reconstruction: A Case Study

A. Murta, S. Gibson, T.L.J. Howard. R.J. Hubbold. A.J. West.
Proceedings of Eurographics UK, Leeds, March 1998, pp 169-173.

Abstract

This paper describes the use of computer graphics modelling and rendering techniques for the construction of a virtual environment corresponding to a real scene of crime. The aim of the project, conducted in collaboration with the ComputerExaminations Unit of the Greater Manchester Police, was to evaluate the utility of virtual environments for scene of crime analysis, briefing and training.

We present an illustrated case study of the construction of a virtual environment, intended to match a real-life scene as closely as possible. We describe and evaluate the combination of several approaches including: the use of the the Manchester Scene Description Language for constructing complex geometrical models; the application of a high-quality radiosity algorithm with several novel features based on human perceptual considerations; texture extraction from forensic photography; and experiments with interactive walkthroughs and large-screen stereoscopic display of the virtual environment.