Toby Howard :: Publications

2014

Xin Bao and T.L.J. Howard. SEED: Sketch-based 3d model deformation. In Proceedings Nicograph 2014, May 2014. accepted for publication.

2013

E. Poliakoff, N. Beach, R. Best, T.L.J. Howard, and E. Gowen. Can looking at a hand make your skin crawl? peering into the uncanny valley for hands. Perception, 42(9):998-1000, 2013. [ DOI ]

T.L.J. Howard. Turing's contributions to the early Manchester computers. In S. Barry Cooper and Jan van Leeuwen, editors, Alan Turing: His Work and Impact. Elsevier, 2013. ISBN 978-0123869807.

2012

A. Albin-Clark, T.L.J. Howard, and B. Anderson. Simulating Characters for Observation. In Proceedings of the International Conference of Computer Graphics Theory and Applications (GRAPP), Feb 2012.

S. Pettifer, T.L.J. Howard, I. Lieberman, B. Blundell, and D. Edwards. An immersive virtual environment for phantom limb pain rehabilitation. In Proceedings of the International Conference of Computer Graphics Theory and Applications (GRAPP), Feb 2012.

2011

A. Albin-Clark, T.L.J. Howard, and B. Anderson. Real-time Computer Graphics Simulation of Blockplay in Early Childhood. Computers & Education, 57(4):2496-2504, 2011. DOI:10.1016/j.compedu.2011.07.004.

A. Albin-Clark, T.L.J. Howard, and B. Anderson. Visualisation of Blockplay in Early Childhood. In Proceedings of Theory and Practice of Computer Graphics, pages 53-60, Warwick, 2011. Eurographics.

2010

C. D. Murray, S. Pettifer, T.L.J. Howard, F. Caillette E. Patchick, and Joanne Murray. Virtual solutions to phantom problems: Using immersive virtual reality to treat phantom limb pain. In C.D. Murray, editor, Amputation, Prosthesis and Phantom Limb Pain, pages 175-197. Springer, 2010. ISBN 0387874615.

2009

A. Albin-Clark and T.L.J. Howard. Automatically generating virtual humans using evolutionary algorithms. In Proceedings of Theory and Practice of Computer Graphics, Cardiff, 2009. Eurographics. [ .pdf ]

2008

Fabrice Caillette, Aphrodite Galata, and T.L.J. Howard. Real-time 3-D human body tracking using learnt models of behaviour. Computer Vision and Image Understanding, 109(2):112-125, 2008. [ DOI | .pdf ]

C.D. Murray, T.L.J. Howard, J. Fox, F. Caillette, C. Simmonds-Moore, and D. Wilde. The design and implementation of the telepathic immersive virtual reality system. The International Journal of Parapsychology, 2008.

2007

T.L.J. Howard and N. Gaborit. Using virtual environment technology to improve public participation in the urban planning process. Journal of Urban Planning and Development, 133(4):233-241, December 2007.

C.D. Murray, J. Fox, D.J. Wilde, C. Simmonds, and T.L.J. Howard. Testing for telepathy using an immersive virtual environment. In Proceedings of the Annual Conference of the Society for Psychical Research, Cardiff, 2007. Society for Psychical Research (SPR). [ .pdf ]

C.D. Murray, T.L.J. Howard, D. Wilde, J. Fox, F. Caillette, and C. Simmonds-Moore. Testing for telepathy using an immersive virtual environment. The Journal of Parapsychology, pages 105-123, 2007.

T.L.J. Howard and R. Broughton. Introducing clutter into virtual environments. Journal of Ubiquitous Computing and Intelligence (JUCI), (3), 2007.

C. D. Murray, E. Patchick, S. Pettifer, T.L.J. Howard, J. Kalkarni, and C. Bamford. Investigating the efficacy of a virtual mirror box in treating phantom limb pain in a sample of chronic sufferers. International Journal of Disability and Human Development, 5(3):227-234, 2007. [ .pdf ]

C. D. Murray, S. Pettifer, T.L.J. Howard, E. Patchick, J. Kalkarni, and C. Bamford. The treatment of phantom limb pain using immersive virtual reality: three case studies. Disability and Rehabilitation, 29(18):1465-1469, 2007. ISSN 1464-5165 (electronic) 0963-8288 (paper). [ .pdf ]

2006

C. D. Murray, E. Patchick, S. Pettifer, and T.L.J. Howard. Investigating the efficacy of a virtual mirror box in treating phantom limb pain in a sample of chronic sufferers. In P. Sharkey, T. Brooks, and S. Cobb, editors, Proceedings of The 6th International Conference on Disability, Virtual Reality and Associated Technologies, pages 167-174, Esbjerg, Denmark, September 2006. ISBN 7 049 98 65 3. [ .pdf ]

C. D. Murray, T.L.J. Howard, J. Fox, F. Caillette, C. Simmonds-Moore, and D. Wilde. The design and implementation of the telepathic immersive virtual reality system. In C. Simmonds-Moore, editor, Proceedings of The Parapsychological Association 49th Annual Convention, pages 100-114, Stockholm, August 2006. [ .pdf ]

C.D. Murray, D.J. Wilde, C. Simmonds, J. Fox, and T.L.J. Howard. Observations of the embodied use of target objects in the telepathy virtual environment. In Proceedings of the 30th International Conference of the Society for Psychical Research, page 17, Liverpool, 2006. Society for Psychical Research (SPR).

R. Sayeed and T.L.J. Howard. State-of-the-art of non-photorealistic rendering (npr) for visualisation. In Theory and Practice of Computer Graphics 2006, 2006. [ .pdf ]

C. Murray, E. L. Patchick, F. Caillette, T.L.J. Howard, and S. Pettifer. Can immersive virtual reality reduce phantom limb pain? In Proceedings of Medicine Meets Virtual Reality 14, pages 407-412, 2006. [ .pdf ]

C. D. Murray, S. Pettifer, F. Caillette, E. Patchick, and T.L.J. Howard. Immersive virtual reality as a rehabilitative technology for phantom limb experience. Cyberpsychology and Behavior, 9(2):167 - 170, 2006. [ .pdf ]

2005

R. Broughton and T.L.J. Howard. Augmenting existing virtual environments with plausible naturalistic clutter. In 2005 International Conference on Cyberworlds, pages 67-74. IEEE, November 2005. [ .pdf ]

F. Caillette, A. Galata, and T.L.J. Howard. Real-Time 3-D Human Body Tracking using Variable Length Markov Models. In Proceedings of British Machine Vision Conference (BMVC), page ?, September 2005. [ .pdf ]

C. D. Murray, S. Pettifer, F. Caillette, E. Patchick, and T.L.J. Howard. Immersive virtual reality as a rehabilitative technology for phantom limb experience. In Proceedings of the 4th International Workshop on Virtual Rehabilitation, pages 144-151, Sep 2005. Catalina Island, California, USA.

N. Gaborit and T.L.J. Howard. An Interactive Virtual Environment for Facilitating Public Consultation Processes in Urban Planning. In Proceedings of Pacific Graphics 2005 Conference, Oct 2005. Macao, China.

2004

F. Caillette and T.L.J. Howard. Real-Time Markerless Human Body Tracking Using Colored Voxels and 3-D Blobs. In Proceedings of the 3rd IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR), pages 266-267, Nov 2004. ISBN 0-7695-2191-6. [ .pdf ]

F. Caillette and T.L.J. Howard. Real-Time Markerless Human Body Tracking with Multi-View 3-D Voxel Reconstruction. In Proceedings of British Machine Vision Conference (BMVC), pages 596-606, Sep 2004. ISBN 1-901725-25-1. [ .pdf ]

N. Gaborit and T.L.J. Howard. A collaborative virtual environment for public consultation in the urban planning process. In Proceedings of EGUK Theory and Practice of Computer Graphics Conference 2004, pages 104-111. IEEE Press, 2004. [ .pdf ]

R. Broughton and T.L.J. Howard. Semi-automatically augmenting virtual environments with plausibly located clutter. In Proceedings of EGUK Theory and Practice of Computer Graphics Conf erence 2004, pages 66-70. IEEE Press, 2004. [ .pdf ]

2003

J. Cook, S. Gibson, T.L.J. Howard, and R.J. Hubbold. Real-time photo-realistic augmented reality for interior design. In SIGGRAPH 2003 Sketches and Applications Programme. ACM Press, July 2003. San Diego, CA. [ .pdf ]

S. Gibson, J. Cook, T.L.J. Howard, and R.J. Hubbold. Rapid shadow generation in real-world lighting environments. In Rendering Techniques 2003 (Proceedings of the Eurographics Symposium on Rendering 2003), Leuven, Belgium, June 2003. [ .pdf ]

S. Gibson, R. J. Hubbold, J. Cook, and T.L.J. Howard. Interactive reconstruction of virtual environments from video sequences. Computers and Graphics, 27:293-301, April 2003. [ .pdf ]

2002

S. Gibson, J. Cook, T.L.J. Howard, and R. J. Hubbold. ICARUS: Interactive reconstruction from uncalibrated images sequences. In SIGGRAPH 2002 Sketches and Applications Programme, July 2002. San Antonio, Texas. [ .pdf ]

S. Gibson, J. Cook, T.L.J. Howard, R. J. Hubbold, and D. Oram. Accurate camera calibration for off-line, video-based augmented reality. In IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2002), Sep 2002. Darmstadt, Germany. [ .pdf ]

2001

S. Gibson, T.L.J. Howard, and R. Hubbold. Flexible image-based photometric reconstruction using virtual light sources. In Proceedings of Eurographics 2001, September 2001. Manchester, UK. [ .html | .pdf ]

S. Gibson, T.L.J. Howard, and R. Hubbold. Image-based photometric reconstruction for augmented reality. In SIGGRAPH 2001 Sketches and Applications Programme, August 2001. Los Angeles. [ .pdf ]

J. Sinnott and T.L.J. Howard. A hybrid approach to the recovery of deformable superquadric models from 3d data. In Proceedings of Computer Graphics International 01, July 2001. Hong Kong. [ .pdf ]

M. Glencross, T.L.J. Howard, and S. Pettifer. Iota: an approach to physically based modelling in virtual environments. In Proceedings of IEEE Virtual Reality 2001, pages 287-288. IEEE Press, March 2001. Yokohama, Japan, ISBN 0-7695-0948-7. [ .pdf ]

R. Hubbold, J. Cook, M. Keates, S. Gibson, T.L.J. Howard, A. Murta, A. West, and S. Pettifer. GNU/MAVERIK : A micro-kernel for large-scale virtual environments. Presence: Teloperators and Virtual Environments, 10:22-34, February 2001. ISSN 1054-7460. [ http | .pdf ]

2000

S. Gibson and T.L.J. Howard. Interactive reconstruction of virtual environments from photographs, with application to scene-of-crime analysis. In Proceedings of ACM Symposium in Virtual Reality Software and Technology 2000, October 2000. Seoul, Korea. [ http | .pdf ]

J. Sinnott and T.L.J. Howard. SQUIDS: Interactive deformation of superquadrics for model matching in virtual environments. In Proceedings of Eurographics UK 2000, pages 73-80, April 2000. Swansea ISBN 0-9521097-9-4. [ http | .pdf ]

T.L.J. Howard, S. Gibson, and A. Murta. Virtual environments for scene of crime reconstruction and analysis. In Proceedings of SPIE Electronic Imaging 2000, volume 3960, January 2000. San Jose, ISBN 0-8194-3578-3. [ http | .pdf ]

1999

R. J. Hubbold, J. Cook, M. Keates, S. Gibson, T.L.J. Howard, A. Murta, A. West, and S. Pettifer. GNU/MAVERIK: A mirco-kernel for large-scale virtual environments. In Proceedings of ACM Symposium on Virtual Reality Software and Technology, December 1999. London. [ http | .ps.gz | .pdf ]

T.L.J. Howard, R. Hubbold, and A. Murta. MAVERIK: A virtual reality system for research and teaching. In Proceedings of GVE'99, July 1999. Coimbra, Portugal. [ http | .pdf ]

T.L.J. Howard and S.E. Donnelly. The media and the brain. In Sergio Della-Sala, editor, Mind Myths: Exploring Popular Assumptions About the Mind and Brain, pages 241-253. John Wiley and Sons, Ltd, 0-471-98303-9, 1999. Also Chinese translation edition, 2005.

1998

A. Murta, S. Gibson, T.L.J. Howard, R. Hubbold, and A. West. Modelling and rendering for scene of crime reconstruction: a case-study. In Proceedings of Eurographics UK 98, March 1998. Leeds, UK. [ .ps.Z ]

1997

M. Glencross and T.L.J. Howard. Ray tracing mirages using approximated ray paths. In Proceedings of Eurographics UK, 1997. [ .pdf ]

1996

T.L.J. Howard, R.J. Hubbold, A.D. Murta, and A.J. West. Survey of virtual reality activity in the united kingdom. Technical Report 27, Advisory Group on Computer Graphics, February 1996.

1995

T.L.J. Howard, R.J. Hubbold, A.J. West, and A.D. Murta. Survey of virtual reality activity in the United Kingdom. Technical Report 27, Advisory Group on Comuter Graphics (AGOCG), January 1995.

Roger Hubbold, Alan Murta, Adrian West, and T.L.J. Howard. Design Issues for Virtual Reality Systems. In Virtual Environments '95, pages 224-236. Springer-Verlag, 1995. ISBN 3-211-82737-4. [ .ps.Z ]

T.L.J. Howard, R.J. Hubbold, A.D. Murta, and A.J. West. Survey of virtual reality activity in the united kingdom. Technical Report 27, Advisory Group on Computer Graphics, January 1995.

1993

David N. Snowdon, Adrian J. West, and T.L.J. Howard. Towards the Next Generation of Human-Computer Interface. In Informatique'93: Interface to Real & Virtual Worlds, pages 399-408, March 1993. [ .ps.Z | .pdf ]

A.J. West, T.L.J. Howard, R.J. Hubbold, A.D. Murta, D.N. Snowdon, and D.A. Butler. AVIARY - A Generic Virtual Reality Interface for Real Applications. In R.A. Earnshaw, M.A. Gigante, and H. Jones, editors, Virtual Reality Systems, chapter 15, pages 213-236. Academic Press, March 1993. (Proc. BCS Conference on Virtual Reality Systems, London, May 1992.). [ .ps.Z | .pdf ]

T.L.J. Howard, editor. Proceedings Eurographics UK COnference 1993. Eurographics UK, 1993. ISBN 0-9521097-0-0.

1992

A.J. West, T.L.J. Howard, R.J. Hubbold, A.D. Murta, D.N. Snowdon, and D.A. Butler. AVIARY - A Generic Virtual Reality Interface for Real Applications. In Virtual Reality Systems, sponsored by the British Computer Society,, May 1992.

1991

T.L.J. Howard, R.J. Hubbold, K.M. Wyrwas, and W.T. Hewitt. A Practical Introduction to PHIGS and PHIGS PLUS. Addison-Wesley, 1991. ISBN 58113-534-3.

1990

K. Brodlie, T.L.J. Howard, C. Ruggles, and S. Cunningham. Eurographics activities in the uk for computer graphics education. Computer Graphics, 24(1), 1990.