|
Toby Howard :: Research interests and projects |
|
Current projects Virtual Reality as a Rehabilitative Technology for Phantom Limb Experience, investigating using virtual environments for treating phantom limb pain in amputees. Current work is focusing on replacing the cumbersome wired-tracker technology we have used in the past, with wireless body tracking.
► Augmented Reality, with preliminary work on an interactive display for public engagement.
► Novel interfaces for interactive drawing using 2D and 3D computer graphics, with PhD student Xin Bao. And some recent work with MSc student Kevin Brydon (using OpenGL):
And with MSc student Alfred Massard (using Java3D):
► A related long-term interest is the brain-computer interface. Previous projects ► Daedalus. Realistically lit interactive virtual environments for architectural design. ► Virtual environments for psychology research.Telepresence and Telepathy in Immersive Virtual Reality, used immersive virtual environments to test for telepathic effects:
► Augmented Reality Image Synthesis (ARIS). Augmenting photographs with correctly illuminated objects in real time (gallery). ► Virtual environments for crime scene investigation. We worked with Greater Manchester Police on the REVEAL project, investigating reconstructing crime scenes using virtual environments with accurate global illumination: ►"VR for Large Scale-Applications" (VRLSA) concentrated on the development of industrial applications and resulted in the release of our MAVERIK VR kernel. Recent Publications Below are my most recent academic publications (or see my complete publications list). For my non-academic writing, including journalism and book reviewing, please see my writing page. T.L.J. Howard. Turing's contributions to the early Manchester computers. In S. Barry Cooper and Jan van Leeuwen, editors, Alan Turing: His Work and Impact. Elsevier, 2013. ISBN 978-0123869807. In press. A. Albin-Clark, T.L.J. Howard, and B. Anderson. Simulating Characters for Observation. In Proceedings of the International Conference of Computer Graphics Theory and Applications (GRAPP), Feb 2012. S. Pettifer, T.L.J. Howard, I. Lieberman, B. Blundell, and D. Edwards. An immersive virtual environment for phantom limb pain rehabilitation. In Proceedings of the International Conference of Computer Graphics Theory and Applications (GRAPP), Feb 2012. A. Albin-Clark, T.L.J. Howard, and B. Anderson. Real-time Computer Graphics Simulation of Blockplay in Early Childhood. Computers & Education, 57(4):2496-2504, 2011. DOI:10.1016/j.compedu.2011.07.004. A. Albin-Clark, T.L.J. Howard, and B. Anderson. Visualisation of Blockplay in Early Childhood. In Proceedings of Theory and Practice of Computer Graphics, pages 53-60, Warwick, 2011. Eurographics. C. D. Murray, S. Pettifer, T.L.J. Howard, F. Caillette E. Patchick, and Joanne Murray. Virtual solutions to phantom problems: Using immersive virtual reality to treat phantom limb pain. In C.D. Murray, editor, Amputation, Prosthesis and Phantom Limb Pain, pages 175-197. Springer, 2010. ISBN 0387874615. A. Albin-Clark and T.L.J. Howard. Automatically generating virtual humans using evolutionary algorithms. In Proceedings of Theory and Practice of Computer Graphics, Cardiff, 2009. Eurographics. [ .pdf ] (... see my complete publications list) Research student supervision ► PhD
► M.Phil
► MSc Recently supervised (all awarded). (See my complete MSc supervision list)
Home |