Toby Howard :: Research interests and projects
► The uncanny valley. Attempts to increase the quality of simulations of human attributes often reach a "creepiness" point. Why? A collaboration with Dr Ellen Poliakoff and Dr Emma Gowen. See E. Poliakoff, N. Beach, R. Best, T.L.J. Howard, and E. Gowen, "Can looking at a hand make your skin crawl? peering into the uncanny valley for hands." Perception, 42(9):998-1000, 2013. [DOI]
► Virtual Reality as a Rehabilitative Technology for Phantom Limb Experience, investigating using virtual environments for treating phantom limb pain in amputees. Current work is focusing on replacing the cumbersome wired-tracker technology we have used in the past, with wireless body tracking.
► Augmented Reality, with preliminary work on an interactive display for public engagement.
► Novel interfaces for interactive drawing using 2D and 3D computer graphics, with PhD student Xin Bao. And some recent work with MSc student Kevin Brydon (using OpenGL):
And with MSc student Alfred Massard (using Java3D):
► A related long-term interest is the brain-computer interface.
► Daedalus. Realistically lit interactive virtual environments for architectural design.
► Virtual environments for psychology research.Telepresence and Telepathy in Immersive Virtual Reality, used immersive virtual environments to test for telepathic effects:
► Virtual environments for crime scene investigation. We worked with Greater Manchester Police on the REVEAL project, investigating reconstructing crime scenes using virtual environments with accurate global illumination.
►"VR for Large Scale-Applications" (VRLSA) concentrated on the development of industrial applications and resulted in the release of our MAVERIK VR kernel.