Some handy resources for BVH stuff
Hi. This page pulls together some resources I have found useful, for reading/viewing/editing BVH motion capture files.
It isn't intended to be at all inclusive – an
impossible task! – but I hope what I've collected here might be
helpful to others.
I'd welcome your comments, so
please
drop
me a line.
About the file format
BVH file collections
Free BVH readers and viewers
BVHViewer
(Win only,
source code not available). |
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Bioviewer
(Win, Linux,
source code available). C++/SDL/OpenGL
player, with three different render styles. |
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Blender (Win, Linux, Mac,
source code available). |
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BVhacker (Win, no source code). A good-looking and
robust player, also supporting editing of animations. |
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BVH
Motion File Player (win, source code available). C++/OpenGL,
code packaged as Visual Stidio 2007 project. |
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BVHplay
(Win, Linux, Mac, source code available). A
robust player that seems to handle any BVH thrown at it. Implemented
in Python/TCL, no OpenGL. Unsophisticated camera control, and
inability to loop the animaton. |
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BHV
Viewer (Win, Linux, source code available). A simple viewer
with basic keyboard camera control. OpenGL/C. Confusingly, the
program is actually called bvhreader |
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SBVH "A
simple BVH file viewer" (Win, no source code available). OpenGL
viewer with simple keyboard camera control. |
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BVH
Web player (Java applet). Plays a wired-in bvh. |
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WXMV
(Win, source code available). C/OpenGL. Multiple BVH's can be loaded
and animated at the same time. |
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QuickMOTView
(Win, source code not available) |
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Motion
Capture Viewer (Win, source code not available). "Displays and animates
the biovision bvh file format. parses bvh using an ll(1) grammar inspired by
"sign language using motion capture based animation" cadiz, salvador 2000.
motion looping done using a linear angle blending technique and quaternions." |
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Gypsy
(Win, source code not available). |
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A University of Wisconsin student project from 2002 (Win, source code not available) |
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Commercial BVH readers and viewers
Handy links
This page is maintained by Toby
Howard. Last update: 19 October 2016.
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