Modelling the Lunar Surface

Last updated 7 January 1998

Last quarter Full moon First quarter

Introduction

This page describes an exercise in applied geometrical modelling - generating an approximate graphical representation of the lunar surface. It combines spectral synthesis methods and stochastic feature generation rules with map and table-based descriptions of actual lunar topography. Considerable attention has been paid to level-of-detail issues and the consistent fusion of synthetic and map-based features. Lunar forms currently modelled include mare and terra terrain types, mountains, rilles, ray systems and a variety of crater types. Some further development is still needed, particularly with respect to the crater profile model.

Surface overview

The three images at the top of the page show the near-side of the moon viewed from an altitude of 3,500km. The longitude of the sun for each image is respectively 90.0W, 0.0E and 90.0E. Any image may be clicked on for a higher resolution version.

GL was used to render the images, using a local illumination model with no self-shadowing. The incorporation of effective shadowing methods should significantly improve the appearance of surface features under oblique lighting conditions. The model generation time for each image is around one minute, with rendering taking 15 seconds on a 200Mhz Indy.

A paper on this work is now available for downloading (compressed PostScript file).

Detailed views

The following links give a more detailed view of a variety of lunar features.

Further information

For alternative lunar surface models see Ken Musgrave's planetary modelling pages. One of the best sites for images of the real moon is the Johnson Space Center's Image Server (use keyword searches such as "apollo and crater"). Here are some sample moon images from that site.

Thanks go to James Miller and Simon Embley for their significant contributions to the lunar modelling project.


Alan Murta