Roger J. Hubbold
Position:
Professor Emeritus

School
of Computer Science
University
of Manchester
Click here
for a short biography
I retired at the end of January 2010,
and now I do a small amount of research for fun. Steve Pettifer has
taken over from me as Research Group Leader for the Advanced Interfaces
Group. Please note that I am no
longer accepting students for PhD study. Those wishing to
join the Advanced Interfaces Group should contact one of my academic
colleagues to discuss potential supervision.
Publications
You can access my recent
publications, and retrieve
copies of some of them, ordered by year,
or by type
(journal, conference etc).
Contacting me at work
- email:
roger.hubbold@manchester.ac.uk
- web:
http://aig.cs.man.ac.uk
- Tel:
+44(0)161 275 6158
- Fax:+44(0)161
275 6204
- Postal
address:
School of Computer Science
The University of Manchester
Oxford Road
Manchester M13 9PL
United Kingdom
Research
Interests
My main
research interest is the design of
architectures, algorithms and interactive techniques for virtual
environments.
This includes massive model rendering, locomotion, navigation and
interaction
in virtual worlds, and interactive manipulation techniques for 3D
interfaces. I have
a particular interest in the application of virtual environment
technologies
to demanding real-world problems.
I have an on-going interest in reconstruction of real-world scenes from
digital images. You can find details of a completed research project on
this on the Daedalus
project page.
Here's an example of a Mayan monument at Chichen Itza in
Mexico, reconstructed from photographs taken by my colleague Mashhuda
Glencross. The reconstruction software, called Helios, was the work of Jun Liu, one of my former
PhD students. I am continuing to experiment with this software and to
add new features to it.
Together with my colleague Aphrodite Galata, I
have become interested in using video cameras for tracking hands in
order to build unencumbered interfaces for 3D interaction. My specific
interest is in issues of usability, and also on mitigating the effects
of latency in interaction loops, in order to make systems based on
real-time tracking work better. Here's an
example from real-time hand tracking. The 3D skeleton is fitted
automatically to the hand, captured with a low-cost web-cam.
Earlier
interests include parallel algorithms
for rendering, scientific and medical visualization, and global
illumination.
You can
find details of projects that I was nvolved in, and more, by
visiting the home pages of the Advanced
Interfaces Group.